In the formative years, you learned that you can get what you want by aggressively taking it. There was always some kind of cold, angry mean streak in you you were a large child and tended to beat and violently dominate other children during play, with countless incidents over the years, hundreds of which seemingly already happened before you formed your earliest memories. You were a very tough sire for Gorion to raise. I did some quick editing before I posted.) (This is long but it grew over time! This was written initially just as notes for myself, and not for others to read, so sorry if it's a bit stilted. Like I said, I'll be taking more pictures. Each playthrough is different depending on the character, but I probably average 75-80% of the game's content each run. I let all these things basically lead me into a random, roleplayed saga run. So I really don't have any idea what my party will be when I start up. Example: I have had dreams for months of getting a certain companion in my party, only to realize when I finally meet them that's there's no realistic way to get them to join with the dialogue options provided. I choose the most in-character dialogue options, even if I'm aware it may lead to not getting a quest or losing out on a companion or whatever. As little metagaming as I can possibly control-I try to decide which quests to do, which companions I keep, and which areas to explore based on what makes sense for the character, at the time, in that moment. I go in without any preconceived plans for the game-just personality, colors, and plan for weapon proficiencies and/or thief skills depending on how I envisioned the character originally. But after all this time playing BG I do appreciate random unfortunate events that throw a wrench into my plans. So sometimes a reload will lead to the same outcome as the original play ("hey, my companion still died even though no one in real life distracted me this time") and that's fine. Also if there is some weird, counterintuitive game mechanic I was not expecting, I may go back and replay more carefully now understanding the game's cause-effect logic (e.g., a quest completion causes my reputation to change, causing a companion to leave-maybe I reload and make sure I take the valuable items from that character first, but still go through with it as long as it can be justified with in-game, in-character logic, my metagame whiff is forgiven). a companion gets killed because someone knocked on my front door and I got distracted). I'm generally not a fan of having real-world distractions affect the in-game plot (e.g. There are case-by-case exceptions, of course. I know that has different meanings to different people, but to me it means I reload when charname dies, but I roll with anything else that might happen. I generally think about it for a day or so before I start a new character! In practice, this determines dialogue options and the specific prioritization of quests and areas. So I pick one of those and then combine with one of the 9 alignments, and then I come up with a Candlekeep-based biography to match the character. I'm a big fan of the Enneagram personality theory, it says there are 9 basic personality archetypes and describes their core motivations, basic fears and desires, etc. I try to flesh out as realistic a character as possible and roleplay that. PLAYTHROUGH of the entire BGEE saga from BG1/TotSC to SOD to BG2 to TOB. I haven't been taking screenshots but I will probably start taking more!īut here are the "parameters" of my playthroughs: I was definitely inspired by 's thread, too, and just so happened to be playing a CE character myself. I've been reading a lot of the other entries and I thought I would share my current playthrough (A few playthroughs agao I started keeping day-to-day logs of my in-game adventurers and decisions.). Hello! First of all, I want to say I just discovered this forum and am very glad it's here.
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